Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.2.2f1
Issue ID
742250
Regression
No
Input.touchSupported always returns false on Windows
On the Windows standalone player, Input.touchSupported always returns false even if the system supports touch input. It seems this property doesn't reflect the actual system capability.
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
bnuernberger
Mar 27, 2017 18:02
I'm using Unity 5.5.1f1
bnuernberger
Mar 27, 2017 18:02
I have this issue on a Surface 3 tablet. I can't use multi-touch!
kupio
Jun 08, 2016 14:36
This still seems to be an issue in 5.4.0b20