Search Issue Tracker
Fixed in 1.1-preview.4
Votes
0
Found in [Package]
0.9.0-preview
Issue ID
1291334
Regression
Yes
Input Action Binding doesn't show up in the Inspector when set without name in a Script
How to reproduce:
1. Open the attached "1291334" project
2. Open the SampleScene
3. Attach the "script" Script to the GameObject via Inspector
4. Observe the Script component of the GameObject in the Inspector
Expected result: IgnitionKey has its binding set as "Button North [Gamepad]"
Actual result: IgnitionKey binding is blank
Reproducible with: 0.9.0-preview (2019.4.14f1), 1.0.0 (2019.4.14f1), 1.1.0-preview.2 (2019.4.14f1, 2020.1.13f1, 2020.2.0b11, 2021.1.0a5)
Not reproducible with: 0.2.1-preview (2018.4.28f1)
Could not test with: 0.2.6, 0.2.8, 0.2.10 (2019.4.14f1) package throws compile errors
Note:
-If testing on 0.2.1-preview (2018.4.28f1), the "using UnityEngine.InputSystem" needs to be changed to "using UnityEngine.Experimental.Input" in the Script
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
Resolution Note (fix version 1.1-preview.4):
Fixed in Input System 1.1-preview.4