Search Issue Tracker
Fixed
Fixed in 6000.0.0b15
Votes
4
Found in
2022.3.16f1
2023.2.4f1
2023.3.0b1
7000.0.0a1
Issue ID
UUM-59748
Regression
No
inertiaTensor does not reset to the original value when setting Rigidbody constraints from FreezeAll to None
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Enter the Play Mode
4. Observe the cube
Expected result: The cube is rotating, then stops for a few seconds and continues to rotate again
Actual result: The cube is rotating, then stops and does not continue to rotate
Reproducible with: 2022.2.0a8, 2022.3.16f1, 2023.2.4f1, 2023.3.0b1
Not reproducible with: 2021.3.33f1, 2022.2.0a7
Reproducible on: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Notes:
- Reproducible with Windows Standalone Player
- Reproducible with Android Player
- Reproducible with IL2CPP and Mono
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SetWindowsHookEx does not prevent Windows key input when Editor or Player Window is focused and Active Input Handling is set to “Input System Package (New)” or “Both”
- Crash on GetEffectiveBc7TextureCompressor() when loading and unloading all Assets in the Project
- Terrain Masks do not ignore the mipmap limit
- "Build And Run" the project for Web is allowed even though the directory for the non-default browser is not selected
- [Linux] D-Pad is either not working or sometimes working when UI->Navigation is set to "Pass Through" in Input Actions
chunglv
Feb 13, 2024 07:25
Let's fix all these issues:
3D Physics: inertiaTensor does not reset to the original value when setting Rigidbody constraints from FreezeAll to None (UUM-59748)
Asset Bundles: UV1 data is lost during AssetBundle build when Optimize Mesh Data is on (UUM-57201)
Audio Authoring: Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with a script attached (UUM-58481)
Audio Authoring: [Error] Game object with AudioListener and OnAudioFilterRead throws an error when drawing the inspector (UUM-61145)
Audio Random Container: Memory leak when creating ARC prefab (UUM-61023)
Audio Random Container: Undoing loses ARC reference on an audio source (UUM-62119)
Culling: Crash on PrepareDrawShadowsCommandStep1 when selecting a camera while the Occlusion Culling window is open (UUM-506)
DirectX12: Crash on D3D12Fence::Wait when using Forward+ Rendering Path with Better Shaders asset (UUM-57113)
HD RP: Prefab preview thumbnails are not being rendered when a Project uses HDRP (UUM-60000)
HD RP: [AMD] Crash on GfxDeviceD3D12Base::DrawBuffersCommon when Baking Light with Virtual Offset on Probe Volumes (UUM-59522)
IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener (UUM-55105)
IL2CPP: IL2CPP error is thrown and the build fails when building project for the WebGL platform (UUM-62523)
IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads (UUM-49357)
Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
Metal: [iOS] App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app (UUM-55488)
Mono: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)
Platform Audio: [Linux] No audio output when playing audio (UUM-53143)
Progressive Lightmapper: The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning (UUM-58017)
Scene Management: Crash on GameObject::QueryComponentByType when opening a project (UUM-58461)
Scripting Buildtime: Unclearable nunit error when installing/uninstalling the Entities package on a new project (UUM-58284)
UI Toolkit Controls: Editor crashes when multi-selecting GameObjects with more than one serialized [Flags] enum (UUM-60654)
Universal RP: Memory leak when Application.runInBackground is set to false and the Editor is unfocused (UUM-63345)
WebRequest: UnityWebRequest crashes if invoked when player is quitting (UUM-63150)
<And same in other versions.>