Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.3.0a3
Issue ID
940269
Regression
Yes
Individual installers unnecessarily detect and show a warning about Visual Studio 2017 running
Steps to reproduce:
1. Create a new Unity Project
2. Create a new script and open it in Visual Studio 2017
3. Go back to he Editor and open Build settings
4. Download an installer for a Build target(e.g. WebGL)
5. Run the installer
Expected result: the installer warns the user about Unity versions running
Actual result: installer also warns the user that Visual Studio is running, which should only happen if you want to install VS along with the main Downloads Assistant
Reproduced on 5.6.0f2, 5.6.3f1, 2017.1.0p3, 2017.2.0b6, 2017.1.0a3 individual installers(Build targets or Editor installers)
Not reprodudeced with 5.5.4p2, 5.6.0b1 or regular Download Assistant across any versions
Verified FIXED 2017.3.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An additional Add node is created when double-clicking on a node in the ShaderGraph "Create Node" menu
- Shader Graph's Simple Noise node preview is black when no Active Targets are selected
- AudioSource starts playing at full volume when AudioMixerGroup is unloaded
- Audio fails to play in the WebGL Player when its clips are played in the Timeline
- Create Node Menu is not closing and “NullReferenceException: Object reference not set to an instance of an object” error is thrown when Shader Graph window is closed
Add comment