Search Issue Tracker
By Design
Votes
0
Found in
2017.1.0b4
Issue ID
909611
Regression
No
Indirect shadow color disappears after moving viewpoint when rendering with multiple lights
Steps to repro:
1. Open attached project and '01_SimpleMultipleLights' scene;
2. Select Camera gameobject;
3. Change Camera's rotation by x axis;
4. Observe how indirect shadow color is rendered.
Expected result:
Indirect shadow light color is stable and consistent when moving camera.
Actual result:
Indirect shadow color is culled (disappears). See attached video.
Notes:
- Reproducible in 2017.1.0b4;
- Reproducible on OSX 10.12.3 and Windows 10;
- Reproducible only with multiple lights (directional, spot, point lights);
- Reproducible with both Enlighten and PVR GI backends;
- Reproducible in both Editor and Standalone player.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment