Search Issue Tracker
Won't Fix
Won't Fix in 2022.2.X
Votes
0
Found in
2022.2.0a16
Issue ID
UUM-5070
Regression
No
Increase Gaussian filter precision to 0.1 texel radius
Jira twin of: [https://fogbugz.unity3d.com/f/cases/1392278]
h1. Problem statement
Current Gaussian filter implementation operates at 1 texel precision (1-5 texel range). This is a problem, because even at 1 texel radius, Gaussian filtering can produce overly blurry results.
h1. Proposed solution
Increase Gaussian filtering precision to 0.1 texels. Gaussian filter in Adobe Photoshop operates at that precision as well.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Duplicate of: https://jira.unity3d.com/browse/LIGHT-837
Resolution Note (2022.2.X):
Duplicate of: https://jira.unity3d.com/browse/LIGHT-837