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By Design

Votes

0

Found in

6000.0.22f1

Issue ID

UUM-83636

Regression

No

Incorrect vehicle rotation when using ForceMode.VelocityChange

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Reproduction steps:
1. Open the attached “2022_IN-84796“ project
2. Open the “Assets/DogsSimcadePhysics/Demo/Scenes/Simcade_DemoScene.unity“ Scene
3. Enter the Play Mode
4. Notice the feeling of the controls when rotating the vehicle
5. Close the project and open the attached “6000_IN-84796” project
6. Open the “Assets/DogsSimcadePhysics/Demo/Scenes/Simcade_DemoScene.unity“ Scene
7. Enter the Play Mode
8. Notice the feeling of the controls when rotating the vehicle

Expected result: The feeling of the vehicle rotation control is the same or very similar in both 2022.3.50f1 and 6000.2.22f1 versions
Actual result: In 6000.2.22f1, the vehicle rotates much faster than in 2022.3.50f1, and the grip is significantly different - overall handling of the vehicle is not the same between the two versions

Reproducible with: 2023.2.0a12, 6000.0.22f1
Not reproducible with: 2022.3.50f1, 2023.2.0a11

Reproducible on: Windows 10 (22H2), Windows 11 (10.0.22631) (user’s)
Not reproducible on: No other environments tested

Note: Reproducible in Player

  1. Resolution Note:

    Heya! This change is by design, previously the resulting angular impulse would be incorrect as it was mass based rather than taking into account the inertia tensor matrix. This means that some setups need to be re-tweaked due to this fix.

    Cheers,
    AlexRvn

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