Search Issue Tracker
Won't Fix
Votes
1
Found in
5.4.4p2
Issue ID
876653
Regression
No
Incorrect TextMesh bounds cause incorrect frustum culling
Steps to reproduce:
1. Open the attached project (frustumcullingtextmesh.zip)
2. Open the Assets/main.unity scene
3. Press play
4. You will see the yellow bounds are a line running through each character rather than a box
Note:
Font is custom, everything works fine with the default font
Expected result: Should be rendered a box
Actual result: It appears as a line
Reproduced with: 5.3.7p3, 5.4.4p2, 5.5.0f3, 5.5.1p2, 5.6.0b6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unable to switch to either Facebook Instant Games/Meta Quest in the Build Profile
- Error "IndexOutOfRangeException: Index was outside the bounds of the array" logged when selecting an Element in UI Builder with a specific setup
- "native code called abort()" is thrown in WebGL player when loading first scene
- Crash on core::base_hash_set when importing a specific package
- SettingsService.NotifySettingsProviderChanged() Doesn't Call OnDeactivate for Existing SettingsProviders when new ServiceProvider is created
Add comment