Search Issue Tracker
By Design
Votes
0
Found in [Package]
0.11.1-preview.4
Issue ID
1257858
Regression
No
Incorrect Entity gets returned when using GameObjectConversionSystem.GetPrimaryEntity function for converted Prefabs in SubScene
How to reproduce:
1. Open the attached project's Scene labeled "Test"
2. Enter the Play Mode
3. In the Hierarchy, enable the "Prefabs" SubScene's checkbox
4. Observe the Entities Window (Windows->DOTS->Entities)
5. Compare the Entity Window's and Console's values
Expected result: Entities Window's and Console Window's Entity Indexes match together
Actual result: Entities Window's and Console Window's Entity Indexes don't match
Reproducible with: 2019.4.3f1, 2020.1.0b16, 2020.2.0a18 (0.1.0-preview, 0.11.1-preview.4)
Couldn't test with: 2018.4.25f1 (Entities Package is not available)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Resolution Note:
The conversion of entities happens in a separate world. The entities are copied to the default world after conversion. You must not rely on the entity indices that were valid during conversion, because they will change when the entities are moved to the main world.