Search Issue Tracker
Fixed in 5.0.X
Votes
2
Found in
4.5.0f6
Issue ID
613922
Regression
No
Incorrect conditional compilation symbols when building project with "Unity C# projects"
Building a Windows Store App project with "Unity C# Projects" option checked, results in projects are being created with the wrong Unity version in the conditional compilation symbols, for example:
<DefineConstants>...UNITY_4_0_0;UNITY_4_0;...</DefineConstants>
Repro steps:
1. Create an empty project and build a Windows Store App with the Unity C# Project checkbox ticked;
2. Examine the Conditional compilation symbols for Assembly-CSharp-metro-vs2013 and Assembly-CSharp-firstpass-metro-vs2013 projects in Unity project folder;
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs
Add comment