Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.1.0a14
2020.2
2020.2.0a18
Issue ID
1266957
Regression
Yes
[UI] Auto Generate toggle disappears when going into a non-Scene tab of the Lighting window
How to reproduce:
1. Create a new project
2. Go to Window > Rendering > Lighting
3. Click on the Environment tab
Expected result: Both Auto Generate toggle and Generate Lighting option transfers into the new tab
Actual result: Auto Generate toggle disappears, Generate Lighting option transfers
Reproducible with: 2020.1.0a14, 2020.2.0a19
Not reproducible with: 2018.4.26f1, 2019.4.6f1, 2020.1.0a13
Notes:
- In versions below 2020.1.0a14 Environment tab is within Scene tab
- This issue persists in all non-Scene tabs
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2020.2):
Fixed in 2021.1.0a1