Search Issue Tracker
Fixed in 7.2.0
Votes
0
Found in [Package]
7.1.2
Issue ID
1197799
Regression
No
[Improved Prefab] [URP] Blue highlight is missing on making changes in Target Sorting Layers of Light2D prefab
Blue highlight is missing on making changes in Target Sorting Layers of Light2D prefab
Steps to Reproduce:
1. Open attached Project
2. Select Hierarchy > Sprite Light 2D > Inspector > Light 2D > Target Sorting Layer > None
Expected Result:
Blue highlight appears on the left border of the Target Sorting Layers
Actual Result:
Blue highlight is missing on making changes in Target Sorting Layers of Light2D prefab
Reproducible on: 2020.1.0a13, 2019.3.0b10, 2019.3.0b4
Environment: Windows 10 and Mac 10.14
Note: URP as a package has been introduced in 2019.3.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
- DOTS Materials Not Rendering in Player When Using Entity Graphics with Custom SRP
- Sprite Pivot position in Sprite Editor and Scene View do not match when the position is custom
- [HDRP] Unchecking the "Base layer" in Graphics Compositor results in Camera view rendering over the window
Add comment