Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
2019.1.0a10
Issue ID
1102818
Regression
Yes
[Improved Prefab] Editor crashes while selecting "Insert base" for a Prefab Variant
Editor crashes while selecting "Insert base" for a Prefab Variant from 'Change base in currently open Variant' pop-up window
Steps to Repro:
1. Open attached project
2. Open 'Cube Variant' Prefab Asset in Prefab Mode
3. Drag 'Cube Variant' root Prefab instance to Project Browser
4. Choose 'Insert Base' option in 'Change base in currently open Variant' confirmation dialog
Actual Result:
Editor crashes while selecting "Insert base" for a Prefab Variant from 'Change base in currently open Variant' pop-up window
Expected Result:
New 'Cube Variant Variant' Prefab Asset is created in Project Browser
Occurring with:
2019.1.0a10
For 2018.3 the issue was introduced somewhere between 2018.3.0b12 (5d10807a835e) (Reproducible) and 2018.3.0b11 (45aaf16dbe1a) (Not repro)
Working with:
2019.1.0a9, 2018.3.0b11
Environment:
Windows and Mac
Note: Bug reporter doesn't open up so the Crash Log & Project is attached manually.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException is thrown when assigning PanelSettings asset to a UIDocument dynamically at runtime
- Crash on GfxDeviceD3D12Base::DrawBuffersCommon when disabling "Allow FSR2" parameter while in Play Mode with Direct3D12 set as graphics API
- Crash on vkGetInstanceProcAddr when setting graphics API to "Vulkan" on Fantasy Kingdom learning project
- Overlay Camera "clear depth" not working on Vulkan+Pixel8
- Shadows from Shadow Caster 2D using 2D Colliders show incorrectly when tiles are removed at runtime
Add comment