Search Issue Tracker
Not Reproducible
Votes
0
Found in
6000.3.0b3
Issue ID
UUM-120911
Regression
No
Importing some .fbx files from Asset Store breaks the file import
How to reproduce:
1. Open the following Asset Store link: [https://assetstore.unity.com/packages/3d/environments/fantasy/modular-stylized-village-241105]
2. Open the Asset in Unity HDRP project
3. Download and import the Asset
4. Observe the import process
Expected results: The import process doesn't hang
Actual results: The import process hangs and takes too long on "SM_Merged_Building" file
Reproducible with: 2022.3.67f1 (different file), 6000.3.0b3
Reproducible on: macOS Sequoia 15.6, Windows 11
Notes:
- Reimporting the same file also hangs Editor
- Rebuilding the Library with this file in the Assets does the same
- BUT: locating this file in the file system and importing it to the different project takes around couple of seconds
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
I was not able to reproduce the issue. The import takes a while but eventually finishes. Feel free to reopen if you can reproduce and include more details if you can.