Search Issue Tracker
Duplicate
Votes
0
Found in
4.3.3f1
Issue ID
588949
Regression
No
ImportFBX errors after importing .obj file
To reproduce:
1. Create a new project
2. Import the attached .obj file
3. Observe the error in the console:
ImportFBX Errors:
Unsupported wedge mapping mode type. Please report this bug.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
lmbarns
Oct 16, 2015 23:58
Happening in Unity 5.1.2f1 when I export an obj mesh at runtime from a meshfilter in the scene.
I can open the obj's in Blender just fine, but when I drag them into Unity it throws ImportFBX Errors:
Couldn't import file D:/KinectMSExample/KinectMSExample/Assets/DepthView.obj.