Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.3.X
Votes
0
Found in
2018.4
2020.2
2020.2.0a17
Issue ID
1259972
Regression
No
Images with EncodeToJPG and EncodeToTGA encoding have blue tint when TextureFormat.R8 format is used
How to reproduce:
1. Open the attached '1259972.zip' project
2. Open 'Script' script and observe textures' TextureFormat
3. Enter Play Mode
4. Observe 'R8Texture' texture color in Assets folder
Expected result: 'R8texture' texture is grey
Actual result: 'R8Texture' texture has blue tint
Reproducible with: 2018.4.23f1, 2019.4.2f1, 2020.1.0b14, 2020.2.0a17
Notes:
1. Screenshot of the issue is attached in Edit
2. Reproducible with EncodeToJPG, EncodeToPNG, EncodeToTGA; Could not reproduce with RenderTexture saved as EXR files with EncodeToEXR
3. Works fine when existing texture is encoded using EncodeArrayToJPG, EncodeArrayToPNG
4. Reproducible with Gamma and Linear color spaces
5. Reproducible with Metal, DX11, OpenGL Core
6. 2018.4.23f1 TextureFormat.R16 has blue tint too; blue tint is only reproducible with TextureFormat.R8 from 2019.2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mistakes in multiple Particle System Components pop-up
- Hovering on the Particle System Controls shows an offset tooltip with the overlay window name
- Inconsistent UI hover colour with poor contrast in VFX Graph window
- Lights with Cookies generate Cookie Atlas and increase Memory usage every time when Play mode is entered
- Crash on mono_traverse_object_internal when exiting Play mode on a specific project
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a2
Resolution Note (fix version 2020.3):
Fixed in 2020.3.11f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.29f1