Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b17
Issue ID
657541
Regression
Yes
[ImageEffects] Depth of Field script with deferred rendering causes light disappear on specific conditions
Steps to reproduce:
1. Download attached project. It has been stripped down to relevant assets and their arrangement in the scene.
2. Open Tree scene and move scene camera a bit. Notice that lights pop in and out. See user's reproduction video for more clarity.
Disabling Depth of Field script, setting rendering to Forward or disabling the Quad gameobject in the scene removes the issue.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
Add comment