Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b17
Issue ID
657541
Regression
Yes
[ImageEffects] Depth of Field script with deferred rendering causes light disappear on specific conditions
Steps to reproduce:
1. Download attached project. It has been stripped down to relevant assets and their arrangement in the scene.
2. Open Tree scene and move scene camera a bit. Notice that lights pop in and out. See user's reproduction video for more clarity.
Disabling Depth of Field script, setting rendering to Forward or disabling the Quad gameobject in the scene removes the issue.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment