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Votes
1
Found in
2017.4.0f1
2018.2.0a1
2018.2.0f2
Issue ID
1058964
Regression
Yes
Image not rendering correctly in Play Mode when selected Tight Mesh Type
How to reproduce:
1. Open user-submitted project (SpritePackerTest.zip)
2. Open "SampleScene"
3. Select "Icon_Gems"(Assets/Common/Images/CommonArt)
4. Select Tight Mesh Type in the Inspector Tab
5. Press Play
Expected result: The Sprite is rendered as it is displayed in PNG format or Full Rect Mesh Type
Actual result: Rendered Sprite in the Game Tab does not represent the Sprite
Reproducible with: 2017.4.6f1, 2018.2.0f2, 2018.3.0a4
Not reproducible with: 2017.1.4p2, 2017.2.3p2, 2018.1.7f1
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Raseru
Jul 18, 2018 17:34
I believe this might be related to spriteatlas not packing images correctly. Here is an example https://i.imgur.com/L8SIDfR.png I only show the text image in the scene, but the not used image is overlapping the other image and showing up.