Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.2.X
Votes
0
Found in
2020.3
2020.3.6f1
2021.1
2021.2
Issue ID
1344866
Regression
No
"Image invalid format!" Error is thrown when Generating Lights on Vulkan Graphics API and Android Build target
How to reproduce:
1. Open the user's attached "Broken Lightmaps on Vulkan Editor" project
2. Open the Scene "SampleScene"
3. Open the build Settings (File->Build Settings...)
4. Change the Platform to Android
5. Open the Lighting Settings (Window->Rendering->Lighting)
6. Bake the Light (Generate Lighting at the bottom right of the window)
Expected results: No errors are thrown
Actual results: The "Image invalid format!" error is thrown
Reproducible with: 2020.3.13f1, 2021.1.14f1, 2021.2.0b1
Could not test with: 2019.4 and earlier because of the "File may be corrupted or was serialized with a newer version of Unity" error
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Packman: The same asset data is displayed differently in "Import" and "Remove" popups
- Reference to a deleted GameObject becomes "None" instead of "Missing" when the GameObject is restored with undo after entering and exiting Play Mode
- Size value in Particle System Curve's tab is highlighted with selection across all tab header
- Particle System Curve's Presets window has no visual indication of what preset is selected
- Blur shader doesn't work when the "Scene Color" Node is attached to the UI "Output" Node
Resolution Note (fix version 2022.1):
Fixed in 2021.2.0b1 and 2022.1.0a5
Resolution Note (fix version 2021.2):
Fixed in Unity 2021.2.9f1
Resolution Note (fix version 2020.3):
Fixed in Unity 2020.3.27f1