Search Issue Tracker
Fixed in 4.6.X
Votes
1
Found in
4.6.0b17
Issue ID
628573
Regression
Yes
Image.fillAmount value no longer affects visible fillAmount if set to 0.0f
Repro:
1. Open the attached project, add ' Debug.Log(_image.fillAmount); ' just after fillAmount is set to 'GaugeControl.cs'.
2. Run, observe that the sprite is longer visible after it's fillAmount is set to 0.0f once in the coroutine despite that the value is actually changed.
3. Can only be reproduced in a coroutine, changing value to 0.0f and to other value in the same frame works fine.
Placing this snippet in a 'INumerator Start()', is enough to reproduce this:
yield return 0;
_image.fillAmount = 0.000f;
yield return 0;
_image.fillAmount = 0.25f;
yield return 0;
Regression in 4.6 b16
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment