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Votes
0
Found in
2018.4
2019.2.21f1
2020.2
Issue ID
1225725
Regression
No
[IL2CPP] Player crashes when dividing by zero even if the DivideByZeroException handled in a try block
How to reproduce:
1. Open the attached project
2. Build the project
3. Play the built project
4. In the Player, press the "Force error" button
Expected result: An "DivideByZeroException" exception is caught
Actual result: Player crashes
Reproducible with: , 2018.4.19f1, 2019.3.5f1, 2020.1.0b1, 2020.2.0a2
Couldn't test with: 2017.4.38f1 (IL2CPP not supported)
Note: DivideByZeroException handling does not stop the crash
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Resolution Note:
IL2CPP does not emit checks for divide by zero cases by default, as they are expensive both for code size and run time performance. However, you can add them to specific methods or classes if they are required. See the documentation here for details: https://docs.unity3d.com/Manual/IL2CPP-CompilerOptions.html