Search Issue Tracker
Duplicate
Votes
5
Found in
5.4.0f3
Issue ID
851849
Regression
Yes
[IL2CPP Memory Profiler] Snapshots not taken with Unity newer than 5.4.0p2
Steps to reproduce:
1. Open attached project
2. Build for IL2CPP compatible device (Android)
3. Attach profiler to device
4. Go to Window > 'MemoryProfiler'
5. Press 'Take Snapshot'
Expected behaviour: Memory profiler provides a snapshot of used memory
Actual behaviour: No snapshot is shown
Reproduced on: 5.4.0p3, 5.4.1f1, 5.4.2f1, 5.4.3f1, 5.5.0f1
Not reproduced: 5.4.0f3, 5.4.0p2
Regression introduced in 5.4.0p3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
This is a duplicate of issue #836589