Search Issue Tracker
By Design
Votes
0
Found in
2020.1
2020.1.0a22
2020.2
Issue ID
1242411
Regression
Yes
il2cpp.exe errors are thrown when building a specific project
Steps to reproduce:
1. Open user's attached project "SuperTrainsX2PLAYERcopy.zip"
2. Build it
3. Build fails with error "il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp...""
Expected results: Android IL2CPP build succeeds
Actual results: Android IL2CPP build fails with an error
Reproducible with: 2020.1.0b9, 2020.2.0a9
Not Reproducible with: 2019.3.12f1
Note: Unable to pint point the correct regression version due to project building takes too long
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors "InvalidOperationException: Trying to use a texture (_InternalGradingLut)..." and “Render Graph Execution error” shown and Scene turns black when 16 or more Render Objects are used
- GameObjects in the Game View are rendered differently than in the Scene View when the Rendering Path is set to "Deferred" and Screen Space Shadows Renderer Feature is added
- Errors “InvalidOperationException: Trying to use a texture (_CameraDepthTexture)...” and “Render Graph Execution error” shown when selecting GameObjects with Mesh Renderer from the Hierarchy
- macOS stutters in a minimal project
- [Usability] HDRP Wizard calls for VR fixes when opening the HDRP Wizard a second time after they have already been applied and the Wizard has finished checking
Resolution Note:
One of the assemblies in this project has invalid IL code.