Search Issue Tracker
Fixed in 2020.3.X
Votes
4
Found in
2020.3.6f1
2020.3.9f1
Issue ID
1339078
Regression
Yes
IL2CPP Build is stuck at "Stripping assemblies" when "#nullable enable" and ISerializationCallbackReceiver is used
How to reproduce:
1. Open the attached project "UnityLinkerEndlessProj.zip"
2. Build the project
Expected result: Build is successful
Actual result: Build is stuck at "Stripping assemblies"
Reproducible with: 2020.3.6f1, 2020.3.12f1
Not reproducible with: 2020.3.5f1 2021.1.11f1, 2021.2.0a20
Could not test with: 2018.4.35f1, 2019.4.28f1 (C#8 support not available)
Notes: Also reproducible with Mono Build
Comments (1)
-
mathiasmarionette
Jul 13, 2021 11:20
Also present in version 2020.3.13f1 when building IL2CPP for Android with nullable enabled
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
Resolution Note (fix version 2020.3):
Scripting: Fix hang in UnityLinker that could happen processing a NullableAttribute
Fixed in: 2020.3.16f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.16f1