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Fixed

Fixed in 2022.2.5f1, 2023.1.0a23

Votes

32

Found in

2022.1.0a1

2022.1.17f1

2022.2.0b8

2023.1.0a10

Issue ID

UUM-14403

Regression

Yes

IL2CPP build fails due to UnityEditor.dll usage in user code

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How to reproduce:
# Open attached project
# In Build Settings window, Build for Windows IL2CPP
# Once test completes, examine Console window

Expected result: No error
Actual result: "UnityEditor.dll assembly is referenced by user code, but this is not allowed."

Reproducible with: 2022.1.0a1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a10
Not reproducible with: 2020.3.39f1, 2021.3.10f1

Reproduced on: Windows 10, Windows 11, Ubuntu 18.04

Note: This issue does not reproduce with Mono scripting backend

  1. Resolution Note (fix version 2023.1.0a23):

    Fixed in: 2023.1.0a23

  2. Resolution Note (fix version 2022.2.5f1):

    Fixed in 2022.2.5f1

Comments (12)

  1. KethersHao

    Nov 25, 2024 09:34

    same on 2021.3.29f1

  2. syedsaadwajid6168

    May 29, 2024 10:37

    same here in unity 2022.3.16

  3. OneDudeDesign

    Jan 23, 2024 16:24

    Getting the same error in 2022.3.15f1

  4. Michal_4D

    Aug 22, 2023 16:29

    Same problem with UNITY 2023.1.9f1.

    It is not possible to publish even extremely simple project to WebGL because of that error. It is desperate situation!

  5. jeremedia

    Jan 29, 2023 06:50

    The error occurs also on 2022.2.4f1

  6. nol1fe

    Jan 24, 2023 06:24

    The error occurs also on 2022.2.3f1

  7. joschaB

    Jan 20, 2023 15:47

    Same here on 2022.2.1f1

  8. plotlessplot

    Jan 20, 2023 15:02

    Same issue building for iOS on macOS 13.1 and Unity 2022.2.2f1.

  9. manurocker95

    Jan 19, 2023 10:32

    Same here on 2022.2.f1....

  10. nol1fe

    Jan 16, 2023 17:03

    Same here on 2022.2.1f1

    UnityEditor.dll assembly is referenced by user code, but this is not allowed.
    UnityEditor.GenericMenu:CatchMenu (object,string[],int)

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