Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.5.0b5
Issue ID
834448
Regression
Yes
Il2cpp Android build on Windows fails
Il2cpp Android build on Windows fails
1. What happened
Editor tries access clang++ on the wrong path.
/android-ndk-r10e/toolchains/llvm-3.6/prebuilt/windows-x86-64/bin/clang++
while the correct path is ...windows-x86_64... (dash vs underscore)
2. How we can reproduce it using the example you attached
Build Androind IL2CPP on Windows
Build fails with lots of errors in logs.
Recent regression for 5.5. Works for 5.4.1p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment