Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0a12
Issue ID
617379
Regression
No
'Ignore Collision' doesn't work if the object is already colliding
Steps to repo:
1. Open the attached project and the scene
2. Press Play
3. Do the following:
a) Press down while the Capsule is in the air - object will fall through the collider
b) Press down when Capsule has collided with the cube. Capsule won't fall through the collider
Expected behavior: The object should fall through the block regardless of whether you collided with it or not.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment