Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0b8
Issue ID
776536
Regression
No
If start Server and Client are in Standalones and connect them - on closing Standalone with Client - it crashes
What happened - Windows 7 64b - reproduces on 5.3.3p2 and 5.4.0b8
When you start Server and Client in Standalones and connect them - then when you closing Client's Standalone window (by red cross in left upper corner of the window) - it crashes
How we can reproduce it using the example you attached
--- please see attached video ("StandaloneCrash.swf") ---
1 Open attached project
2 Build Standalone and start 2 or 3 instances
3 In first Standalone Create Internet Match (or LAN Host)
4 in second (or second and third) Standalones make "Find Internet Match"->Connect (or Lan Client)
5 Close second Standalone (with Client) window using window control (red cross)
Actual result: Standalone crashes
- there is log in project folder in "3_Data"->"output_log.txt" from crashed Standalone (but seems it has nothing interesting)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
Add comment