Search Issue Tracker
Fixed in 5.5.0
Votes
4
Found in
4.5.5f1
Issue ID
643923
Regression
No
If Social.localUser.Authenticate fails it doesn't return a reason why it failed
After Social.localUser.Authenticate fails, it should output/return why it failed, for example it might be necessary to react differently to situation when the user doesn't login to the Game Center by exiting login window, than when Authenticate fails for other reasons. But because it only returns a bool it's impossible to determine the actual reason.
To Reproduce:
1. Just build the scene 'TestScene(Standalone)' from the attached project.
2. When Authenticate there is now way to determine why exactly did it fail.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SpeedTree does not move when using WindZone while having Vulkan or OpenGLES3 as an active Graphics API
- Shader Graph Preferences are not indexed for Search and cannot be found when searching for them in the Preferences Search field
- Excessive bloom intensity when using narrow aspect ratios
- Text cursor remains visible when hovering over Command Line Arguments scrollbar in Unity Hub
- UI Builder’s "Background" icons for Repeat Y/X, Position X/Y and Slice Type are low quality and blurry in the Inspector window
Add comment