Search Issue Tracker
Fixed in 2022.1.X
Votes
4
Found in
2021.1.0a1
2021.1.13f1
2021.2
2022.1
Issue ID
1348250
Regression
Yes
if condition in EditorApplication.playModeStateChanged callback is ignored for a loop when entering Play mode
Steps to reproduce:
1. Open the attached project ("1348250.zip")
2. Open "SampleScene"
3. Observe console while entering Play mode
Expected results: EditorApplication.playModeStateChanged is raised 3 times
Actual results: EditorApplication.playModeStateChanged is raised 5 times
Reproducible with: 2021.1.0a1, 2021.1.14f1, 2021.2.0b2, 2022.1.0a1
Not reproducible with: 2019.4.29f1, 2020.2.0a21, 2020.3.14f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment