Search Issue Tracker
Won't Fix
Won't Fix in 2023.3.X
Votes
0
Found in
2020.3.36f1
2021.3.5f1
2022.1.8f1
2022.2.0a18
2023.1.0a1
2023.2.0a1
2023.3.0a3
Issue ID
UUM-7415
Regression
No
IEndDragHandler.OnEndDrag is not called when quickly pressing after a drag in low frame rate
Reproduction steps:
1. Open the attached “EndDrag.zip“ project
2. Open the “SampleScene” scene
3. Enter Play Mode
4. Press the left mouse button on the white image and drag the mouse
5. Release the left mouse button and quickly press it again
6. Observe the Console
Actual result: “EndDrag” wasn't logged
Expected result: “EndDrag” was logged
Reproduced with: 2020.3.36f1, 2021.3.5f1, 2022.1.8f1, 2022.2.0a18, 2023.1.0a1
Reproduced on: Windows 10, Windows 11
Note: It may take a few attempts to reproduce
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue at this time, as we are committed to resolving other higher-priority issues and delivering the new UI system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However, we know each case is different, so please continue to log any issues you find and provide any general feedback on our roadmap page to help us prioritize.
As a side note, for this problem specifically, we believe using the new Input System package should improve your experience: https://docs.unity3d.com/Packages/com.unity.inputsystem@1.8/manual/index.html
Forum announcement
https://forum.unity.com/threads/ui-toolkit-update-q3-2022.1329159/
Roadmap https://unity.com/roadmap/unity-platform/ui
Resolution Note (2023.3.X):
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue at this time, as we are committed to resolving other higher-priority issues and delivering the new UI system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However, we know each case is different, so please continue to log any issues you find and provide any general feedback on our roadmap page to help us prioritize.
As a side note, for this problem specifically, we believe using the new Input System package should improve your experience: https://docs.unity3d.com/Packages/com.unity.inputsystem@1.8/manual/index.html
Forum announcement
https://forum.unity.com/threads/ui-toolkit-update-q3-2022.1329159/
Roadmap https://unity.com/roadmap/unity-platform/ui