Search Issue Tracker
Fixed
Fixed in 6000.3.11f1, 6000.6.X
Not Reproducible in 6000.4.X, 6000.5.X
Votes
4
Found in
6000.3.10f1
6000.4.0b9
6000.5.0a7
6000.6.0a1
Issue ID
UUM-134941
Regression
Yes
Icons are not displayed when font is applied via Style Sheets
How to reproduce:
1. Open the attached “IN-135030” project
2. In the menu bar, navigate to Window > TestIconFont > TestIconFontWindow
3. Observe the TestIconFontWindow
Actual result: Text is displayed, but there are no icons
Expected result: Text and icons are diplayed
Reproducible with: 6000.3.8f1, 6000.3.10f1
Not reproducible with: 6000.0.68f1, 6000.3.7f1, 6000.4.0b10, 6000.5.0a7
Reproducible on: macOS 26.3 (M1 Pro)
Not reproducible on: No other environments tested
Note: The same issue is observed when adding the USS in the UI Builder
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (6000.5.X):
Only in 6.3
Resolution Note (6000.4.X):
Only in 6.3
Resolution Note (fix version 6000.3.11f1):
Fixed in 6000.3.11f1