Search Issue Tracker
Fixed in 0.11.0-preview.44
Votes
0
Found in [Package]
0.11.0-preview.42
Issue ID
1312138
Regression
Yes
[Hybrid Renderer] Error is spamming to the console when RenderMesh component is removed at Authoring
Reproduction steps:
1. Open the attached project ("case_1327493-HybridRendererBug.zip")
2. Open the "SampleScene" scene
3. Add "ENABLE_HYBRID_RENDERER_V2" Scripting define (Project Settings->Player->Script Compilation)
4. Enter Play mode
Expected result: Errors are printed once
Actual result: Console is spammed with errors:
System.IndexOutOfRangeException: Index {0} is out of range of '{1}' Length.
Thrown from job: Unity.Rendering.UpdateAllHybridChunksJob
...
ArgumentOutOfRangeException: sub array range 0-0 is outside the range of the native array 0--1
Parameter name: length
...
Reproducible with: Hybrid Renderer 0.11.0-preview.42 (2020.3.4f1, 2021.1.3f1)
Not reproducible with: Hybrid Renderer 0.3.5-preview.15, 0.10.0-preview.21 (2019.4.24f1, 2020.3.4f1, 2021.1.3f1)
Could not test with: 2018.4.33f1 (Package is not available), 2021.2.0a12 (multiple package incompatability errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Resolution Note (fix version 0.11.0-preview.44):
Fixed with Hybrid Renderer 0.11.0-preview.44 (2020.3.2f1)