Search Issue Tracker
Fixed
Votes
0
Found in
2019.2.0f1
Issue ID
1172817
Regression
No
[XR][Hololens] Pixelated shadows are rendered on using Forward Rendering Path
Shadows are pixelated when Forward Rendering Path is used.
Steps to repro:
1. Open the attached project.
2. File > Build Settings > UniversalWindows Platform.
3. Create a build and deploy on the Hololens device.
Actual Result:
Shadows are pixelated.
Expected Result:
Shadows should not be pixelated.
Reproducible in:
2019.3.0a11, 2019.2.0f1, 2019.1.0f1, 2018.3.09f1.
Environment:
Only on Windows.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
Fixed in 2020.2.0b2.3094