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Fixed
Votes
0
Found in
4.5.4f1
Issue ID
638061
Regression
No
hlsl2glsl: should rename variables that clash with built-in GLSL functions
Shader code uses "mix" as variable name, which is not liked by iOS (but accepted on OS X somehow).
Maybe we could extend hlsl2glslfork so that it renames variables that clash with built-in functions.
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