Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.3.0b3
Issue ID
566136
Regression
No
Highlighting error in the way that long strings are handled
Highlighting error in the way that long strings are handled in the Inspector.
Of a long string, only the first line is shown in the editor. When I click on the first line, a blue highlight appears that seems to be highlighting the entire multiline text, even though only one line is visible (see attached image).
2) How can we reproduce it using the example you attached.
Open __Prospector_Scene_0. Press Play.
Select _MainCamera in the Hierarchy pane.
Open the disclosure triangle next to the "Xmlr" variable in the Deck (Script) Component. Click the box next to "Xml Text".
Reproduced on 4.2 and 4.3 and 4.3.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment