Search Issue Tracker
Duplicate
Duplicate in 6000.5.X
Votes
0
Found in
6000.5.0a6
Issue ID
UUM-133480
Regression
Yes
[Hierarchy V2] Toggle Active State action is not applied to the selected objects if Select Children option is used
Steps to reproduce:
- Open the attached project
- Open SampleScene
- Select the Main Camera object in the Hierarchy
- Right-click on the Nested GameObject
- Select the Select Children option from the Context Menu
- In the Top menu, select GameObject -> Set Active State option
Actual results: The Main Camera object is disabled instead of the objects selected by the Select Children option
Expected results: Objects selected by the Select Children option are disabled
Reproducible with versions: 6000.5.0a5, 6000.5.0a6
Not reproducible with versions: 6000.3.0a2, 6000.3.7f1, 6000.4.0b7, 6000.5.0a4
Can’t test with versions: 6000.0.66f2, 6000.3.0a1 (Hierarchy V2 not available)
Tested on (OS): Windows 11, macOS 26.2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.
We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.
Thank you for helping us improve Unity!
Resolution Note (6000.5.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.
We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.
Thank you for helping us improve Unity!