Search Issue Tracker
Active
Under Consideration for 6000.6.X
Votes
0
Found in
6000.5.0b2
6000.6.0a2
Issue ID
UUM-137816
Regression
No
Hierarchy v2: node with hide flag turned on should not be searchable in playmode
Steps to reproduce:
- set hide flags on node in runtime by:
- void Start() \{ gameObject.hideFlags = HideFlags.HideInHierarchy; }
- search hidden node
Expected: hidden node should not be searchable and editable
and ongoing slack conversation
Reproducible with versions: 6.3 and up
Not reproducible with versions:
Can’t test with versions:
Tested on (OS): mac/windows
Notes:
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment