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Fixed

Won't Fix in 6000.3.X, 6000.4.X

Fixed in 6000.5.0a7

Votes

0

Found in

6000.3.0b1

6000.4.0a1

6000.5.0a1

Issue ID

UUM-119249

Regression

No

Hierarchy v2: [Correctness] Replace prefab in context mode and undo doesn't remove nodes properly

Hierarchy V2

-

Steps to reproduce:

  1. Open  a prefab in context mode using >
  2. Select a child object of the prefab and right click -> select prefab -> replace with a different prefab
  3. Undo

Actual results: The prefab used for replacement doesn't get removed properly

Expected results: The new prefab should be removed and the previous child node displays

Reproducible with versions: latest main

 

Tested on (OS): mac

  1. Resolution Note:

    Fixed in 6000.5.0a7

  2. Resolution Note (fix version 6000.5.0a7):

    Fixed in 6000.5.0a7

  3. Resolution Note (6000.4.X):

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

  4. Resolution Note (6000.3.X):

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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