Search Issue Tracker
Fixed
Fixed in 6.0.8
Votes
0
Found in [Package]
6.0.7
Issue ID
PBLD-258
Regression
Yes
Hidden edge is selected when clicking near visible and hidden edges intersection
How to reproduce:
1. Open the attached “PB_multiple_edge_issues” project
2. Open the “SampleScene”
3. In the Hierarchy, select the “test” GameObject
4. In the Tools overlay, click the tool context button, to swap into ProBuilder context
5. Select Edge Selection edit mode
6. Select one of the edges
7. Position the scene camera in a way that a visible and currently selected edges intersect
8. Click anywhere in the scene to unselect the edge, remembering its position
9. Hover mouse cursor in the area where two edges intersect
10. Click with the mouse when the visible edge is highlighted
11. Observe the scene view
Expected result: The highlighted edge is selected
Actual result: The hidden edge, behind the visible edge is selected instead
Reproducible with: 6.0.5 (6000.0.15f1, 6000.2.0a8), 6.0.7 (6000.0.57f1, 6000.2.4f1, 6000.3.0b1)
Not reproducible with: 6.0.4 (6000.0.15f1, 6000.2.0a8)
Reproducible on: macOS 15.6.1 (M1)
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
- Sorting icons are tiny and misaligned in Import Activity window
- The Undo system does not record HideFlags.HideInHierarchy changes
- [Linux] Bug Reporter window is in Light mode when the Editor theme is Dark mode
Add comment