Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
4.6.2f1
Issue ID
671489
Regression
No
Heavy frame caused by loading terrain tile using Application.LoadLevelAsync
To reproduce:
1. Open attached project
2. Open loadTerrainScene.unity
3. Open profiler (disable VSync profiling to make bug more apparant)
4. Press play.
5. Press Keys 0 through 9 individually to load terrain.
6. Observe the spike in the profiler
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Progress indicator in Meta Quest Build Profile configuration is barely visible
- Slightly transparent objects disappear completely in Web Player when using RenderGraph
- Visual Scripting Components are hidden behind a throbber when Multiplayer Play Mode is running with at least one local instance
- Video Player does not throw an error when playing a video with unsupported encoding settings
- Errors indicating that TMP Extras were not Imported logged when opening the Render Pipeline Converter Window while in Play Mode
Resolution Note (fix version 2018.3):
This should be better with the Terrain update in 2018.3, which can build basemap on the GPU, and doesn't have to construct custom meshes.