Search Issue Tracker
By Design
Votes
0
Found in [Package]
10.3.1
Issue ID
1325589
Regression
No
HDUtils.RendererList in different CustomPasses are interfering with each other
How to reproduce:
1. Open the attached project
2. Open the "Gold_1_Master" Scene
3. Observe the "FishBowl" GameObject in the Game view
Expected result: "FishBowl" GameObject is properly rendered
Actual result: "FishBowl" GameObject is not properly rendered
Reproducible with: 10.3.1 (2020.2.7f1)
Could not test with: 7.5.3, 10.4.0, 11.0.0, 12.0.0 (Since the HDRP package is custom and a lot of changes were made)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animation Clip with Legacy enabled does not play when Time.timeScale is set to 0 despite Update mode set to "Unscaled time"
- Rename is enabled on subfolder empty space - "Can't rename to empty name" warning
- SamplerState Property Missing Anisotropic Filtering
- Visual glitches when using Handles API
- The RGBA color values are inconsistent when comparing two identical colors set in the Inspector
Resolution Note:
The problem that you have with RendererLists is related to LayerMasks. See the comment below for more details.