Search Issue Tracker
Fixed in 2022.3.18f1
Fixed in 2022.3.X, 2023.1.X, 2023.1.0a19
Votes
0
Found in
2022.3.16f1
2023.1.0a2
Issue ID
UUM-7816
Regression
Yes
[HDRP] Wrong material variant picked in player
Does not reproduce on: 2020.3.30f1, 2021.3.5f1
Reproduces on: 2023.1 + Trunk
__________________________________
More info:
The issue seems to stem from the fact that the right shader variant is not picked. Specifically, we need the variant:
HDRP/Lit _DOUBLESIDED_ON, _DISABLE_SSR_TRANSPARENT, _NORMALMAP_TANGENT_SPACE
for the ShadowCaster pass.
This variant survives stripping as double checked with logging (at the end of TryStripShaderVariants in ShaderPreprocessor.cs in HDRP) however, as shown by debugging and via using the Player.log said variant is not present.
__________________________________
Steps to reproduce:
1) Open attached project or create any object with alpha clipped material assigned to it
2) Observe that shadows cast by alpha clipped meshes look good in editor
3) Build the project and observe that shadows are solid, without any alpha clipping visible
-------------------
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObjects change Hierarchy order when undoing adding Component to multiple GameObjects
- [macOS] Editor crashes after entering Play mode with overlapping GameObjects with Cloth Component and Cloth Inter-Collision enabled
- Look Dev constantly regenerates the default Volume Profile when set to "None" instead of using the default one
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog
Add comment