Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in [Package]
7.4.1
Issue ID
1256952
Regression
No
When using physically correct sun values, the material previews are very misleading
When using physically correct sun values, the material previews when using emission will end up all looking white.
Repro steps:
- Make a new project or download this small project
- Use physically correct sun values
-Try to use Emission with any material - the Emission value needs to be set at a very high value for Emission to be visible in the scene - like 1000000
- Because of the physically correct sun values and the Emission needs to be up very high now, the material preview looks completely white, and it's now unusable from an artist's or a level designer's POV.
Expected result:
- when using the physically correct sun values, the material preview should also be using some sort of light and exposure settings that are compatible with that.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Resolution Note:
Will be fix in a sprint as an improvement.