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Votes
0
Found in
6000.1.0a1
6000.2.0a1
Issue ID
UUM-102581
Regression
No
[HDRP][Water] Punctuals light are attenuated the same as the main dir light even when they are below the water surface
Steps to reproduce:
- Open attached project
- Open Outdoors Scene
- Select camera
- Move its transform in the -Y direction until the plane and the spotlight cone become invisible
Actual results: We see the plane disappear
Expected results: We should be able to see the spotlight contribution and not being attenuated the deeper you go underwater.
!image-2025-04-08-14-14-00-234.png!
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Resolution Note:
Afaik, there's no way of actually doing what you're asking with in realtime rendering. We would have to ray trace every pixel or have some other very water-specific buffer to attenuate the light. I think this is out of scope. If you disagree, reach out to me.