Search Issue Tracker
Fixed in 13.0.0
Votes
0
Found in [Package]
12.1.3
Issue ID
1396798
Regression
Yes
[HDRP] Viewport resolution works incorrectly when dynamic resolution scaling is used
Reproduction steps:
1. Open the "SampleScene" Scene in the attached "DynamicResHDRPBug_2021_2_8_Extracted.zip" project
2. In File > Build Settings make sure that the "SampleScene" Scene is added in Scenes in Build
3. Build and Run
Expected result: Viewport resolution is stable as in the Game view
Actual result: Viewport resolution scales from bottom left (acts like zoom)
Reproducible with: 12.1.3 (2021.2.8f1), 12.1.4 (2021.2.9f1)
Not reproducible with: 10.8.1 (2020.3.27f1), 12.1.2 (2021.2.7f1), 13.0.0 (2022.1.0a11), 13.1.5 (2022.1.0b5)
Could not test with: 7.7.1 (2019.4.35f1) - errors due to project downgrade, 2022.2.0a2 (errors after upgrade: [Package Manager Window] Error fetching package list offline)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
- Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
Resolution Note (fix version 13.0.0):
Fixed in: 13.0.0 (2022.1.0a11)
Resolution Note (fix version 13.0.0):
Fixed in: 2021.3.3f1