Search Issue Tracker
Fix In Review
Votes
0
Found in
2020.3.21f1
Issue ID
1372776
Regression
Yes
[HDRP]Template Light Map is corrupted on first launch before rebaking
To reproduce:
1. Create a new HDRP Template project
2. Observe the Concrete wall material in Sample Scene
Expected: the UV maps are the same as in previous versions, without artifacts
Actual: lots of light artifacts on UVs
Reproduced on:
2020.3.21f1
Not reproduced on:
2020.3.20f1
Notes:
- Rebaking the lights in the scene fixes the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Resolution Note:
Fixed Light Map corrupted on first launch before rebaking in HDRP Template