Search Issue Tracker
Not Reproducible
Votes
1
Found in
Issue ID
1215088
Regression
No
[HDRP] Spotlight's intensity unit changes when changing shape from cone to pyramid
Spotlight's intensity unit changes when changing shape from cone to pyramid when using EV100 unit.
Cone and pyramid shapes should support the same units. No change should happen when going from one shape to the other.
Repro :
- Create a spotlight
- Swith intensity unit to EV100
- set intensity to 10
- change spotlight shape to pyramid
-> see that the intensity has changed to lumens, going back to EV100 results in a dim light.
This should not happen, intensity should keep using EV100.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project
Add comment