Search Issue Tracker
Fixed in 2020.3.48f1
Fixed in 2020.3.X, 2021.3.X, 2022.2.X, 2023.1.X, 2023.1.0a23
Votes
2
Found in
2020.3.41f1
2021.3.12f1
2022.1.21f1
2022.2.0b13
2023.1.0a16
Issue ID
UUM-19077
Regression
No
[HDRP] Skybox stops updating for elapsed time when HDCamera.Reset is called
Steps to reproduce:
1. Open the “SkyRenderingBug” project
2. Open “OutdoorsScene” scene
3. Enter Play Mode
4. Press the square button “Button” and observe
Expected result: The button resets the Camera “Main Camera”
Actual result: Pressing the button stops skybox updating for as long as it was in Play Mode
Reproducible with: 2020.3.41f1, 2021.3.12f1, 2022.1.21f1, 2022.2.0b13, 2023.1.0a16
Reproduced on: macOS Monterey 12.2 (Intel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note (fix version 2023.1):
Fixed an issue where calling HDCamera.Reset() would not reset internal frame count of individual sky and cloud renderers.