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Fixed in 10.x

Votes

0

Found in [Package]

9.0.0 preview.33.

Issue ID

1263347

Regression

No

[HDRP] SetRenderTexture called on property errors on saving DefaultCompositionGraph after assigning Sample Virtual Texture node

Package: Scriptable Render Pipeline HD

-

SetRenderTexture called on property errors are thrown continuously on saving DefaultCompositionGraph after assigning Sample Virtual Texture node to Virtual Texture property.

Steps to repro:
1. Create a new HDRP template project
2. Windows > Render Pipeline > HD Render Pipeline Compositor.
3. Enable Compositor > Close the Compositor window.
4. Assets/Compositor/DefaultCompositionGraph > Open.
5. Blackboard > Add Virtual Texture > Drag it to Graph Editor.
6. Assign Sample Virtual Texture(VT) > Save the Graph.

Actual Result:
SetRenderTexture called on property errors in the console.

Expected Result:
No error in the console.

Reproducible in:
2020.2.0a18, 2020.1.0b16, 2020.1.0b13 with Package version 9.0.0 preview.33

Note: HDRP Compositor window introduced in 9.0.0 preview.33.

Environment:
Occurring only on Windows.

Stacktrace:
SetRenderTexture called on property 'Layer0' which is part of a stack. Stack values cannot be with render textures.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

  1. Resolution Note (fix version 10.x):

    Fixed in: Package version: 10.1.0

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